#ifndef PLAYER_H
#define PLAYER_H
#include "multiSprite.h"

class Player:public MultiSprite {
public:
	Player(const Vector2f& pos, const Vector2f& vel, const Frame*  fm,const std::string& prefix):
	MultiSprite(pos,vel,fm,prefix){
		
	}
	virtual ~Player(){cout<<"delete player"<<endl;}
	virtual void draw() const;
	virtual void update(unsigned ticks);
	void move(int direction);
	void stop();
	};
#endif
